REC · EDITING STANDARD ALDOSWORLDTV
▸ HOUSE STYLE & DELIVERY STANDARD

Make It Real.

The standard every AldosWorldTV video is built and checked against — shaped by Aldo's creative direction, so each cut lands the way it should the first time.

Channel@AldosWorldTV
FormatFound-footage horror
The standardRealism first
The test every shot has to pass
"Ask yourself: do you think this looks real? If you wouldn't show it to your friends and tell them it's real — it's not done."
— Aldo's rule, and the bar for every sighting
01The Editing Standard

What every cut has to do

Eleven rules across three pillars — the craft that makes an AI sighting read as something a real camera caught. Every AldosWorldTV video is edited to all of them.

I

Make it real

the illusion is the product
Believe test

Degrade until it's believable

A clean render reads as CGI. Real phone footage has grain, motion blur, compression and murky low light. Every AI or 3D shot gets roughed up until it could pass for something a camera actually caught.

Clean equals fake. Real cameras are never perfect.

Camera

The camera is a character

Whoever's "holding" a shot is inside the scene. In a panic or a chase the frame shakes and destabilizes; a locked-off shot in the middle of chaos reads as CGI on a tripod. Camera motion tracks the adrenaline.

A real hand holding a phone during a scare is never steady.

Audio

Keep the native sound

A muted AI clip feels pasted in; its own audio grounds it in reality. Generated and source audio stays on and gets mixed under the track — never delivered silent.

Silence is a tell. The world should sound like itself.

Seams

Hide the edit

The join between real and AI is where the eye catches the fake. Every transition is masked by cutting to a real POV shot first, then revealing the AI — and any generation glitch is trimmed out entirely.

The cut should never be the thing you notice.

Continuity

Composite onto reality

The AI is driven from the real footage, not a blank prompt — matching the actual vehicle, location and physics, and whatever's being narrated. If the story says everything's getting destroyed, the frame shows it.

The fake has to obey the real.

Identity

Only Aldo on screen

No AI-generated face that isn't Aldo is ever held on screen. The cut lands before any generated face reads as a person.

It's him, or it's gone.

II

Make it engaging

no dead screen, ever
Density

No empty screen

Every second of story earns a visual. Reaction, article-reading and storytelling stretches carry imagery, popups, AI or effects. A bare talking head is never left to run on its own.

If the screen goes idle, the viewer is gone.

Pace

Cut to the pulse

Silences and breathing gaps come out and the energy stays up. Drone beats keep moving — switching between the full view and the split-shot rather than sitting on one angle.

Momentum is the format.

Score

Music with intent

Music is timed to mood, not run wall-to-wall; the creepy beats drop to suspense SFX with no music under them. Knowing when to pull the track matters as much as the track itself.

Silence, used right, is the scariest sound.

III

Build on what's provided

use everything in the folder
Assets

Use every element

Voices, 3D models and animation layers that come with a project all get used and combined — the provided character voice, both animation states together. Nothing supplied is left in the folder.

If it was provided, it belongs in the cut.

Reference

The reference is the target

When a reference video comes with a project, it's studied and matched — its SFX, its rhythm, its energy — not treated as a loose suggestion.

The reference is the brief.

Technical defaults we lock in
HiggsfieldAudio kept on. The setting that preserves a generated clip's audio stays enabled — no muted AI in the timeline.
Seedance 2.0Rendered at 720p. Every generation is bumped up from the 480p default before it goes in.
02Delivery Checklist

What every cut clears before it ships

Before a video goes out for review, it's checked against this. It's the quality gate on every delivery.

  • Every AI and 3D shot degraded enough to pass the realism test.Grain, blur, low-light murk — nothing clean-rendered.
  • Handheld motion on the panic and reaction beats.No locked-off tripod feel in the middle of the action.
  • Native audio kept on across all AI clips.Preserved and mixed under the track, never muted.
  • Every real-to-AI transition masked, no glitches left in.Cut through real POV to hide the join; trim any artifact.
  • AI matches the real footage and the narration.Right vehicle and setting; the frame shows what's being said.
  • Imagery over every story beat — no idle talking-head stretch.Popups, AI and effects across the reaction and article sections.
  • Music timed to the emotion, SFX carrying the suspense.Pulled back where silence hits harder.
  • Every provided asset used.Voices, 3D models, animation layers — nothing left behind.
  • Correct file and title, Frame folder labelled with the order ID.Clean hand-off, every time.
The one test it all comes back to

Would your friends believe a real camera caught this — shaky hands, real sound, not one dead second? If not, it isn't finished.